Or a few easy stealth DW jobs.īut something that is a simple "yes" or "no" where one is absolutely impossible to get without cheating (as the afromentioned 120 skillpoint cap), that can be added and should have been added already. If Overkill wants to avoid false positives, then they should just avoid anything that relies on too many variables like "minimum amount of heists to reach a certain Infamy level" - that's the most common false-positive I run into with third-party anti-cheats as it is possible to get carried through a very long Cook Off. That's just an example what Anti-Cheat can be added without problems, yet isn't in the game yet. Having the game think you got more than your current level should allow but less than 120 total, that can trigger a false positive - but 120 is an absolute hard cap that can't be bypassed. For example, got more than 120 skillpoints? No way to get more without cheating.
#Enable easy payday 2 dlc unlocker mods#
Who said anything about banning mods? Temporarily disabling the way the insert their lua coding to add a way to get at least some improvements to the anti-cheat and then re-enable it once it works without affecting lua mods is not the same as "BAN ALL MODS FOR LIFE!".īLT didn't work for a while during Crimefest last year, either - didn't mean BLT never works anymore, it certainly does now and did quite quickly after Crimefest again.Īnd there are some anti-cheat measures that can be added that are garantueed to never give any false positives. If you ban mods there will still be hacks, but the modding community will be destroyed which will result in even more hate towards Overkill than there already is, and a huge chunk of players would just quit the game. As I said earlier(finally I'm quoting someone other than Ashley) banning mods has NEVER been successful as an anti-cheat method. And I also just don't see how banning mods would ever work. But once again, as Ashley said(someone ♥♥♥♥♥♥♥ end me please) they don't want to have any sort of solution as long as there is even the possibility of false positives, which is every single anti-cheat system they could possibly make, they won't do any sort of harsh punishment. And the ability to easily just unlock the content yourself doesn't make matters better for the rest of us.īindal eredeti hozzászólása:As a temporary solution until a better one can be found, I suspect it may work. Some say that piracy doesn't equate to a lost sale - cause we don't know if those who unlocked it would of ever bought it if they couldn't pirate it - but I'm one to believe otherwise. Which hurts both the community and OVERKILL. Cause - in my opinion - they can be more damaging to the community then the hackers, their accessing content that they have no right to. I've never understood why OVERKILL has not addressed the issue of DLC unlockers yet. It's one thing to alter the game through mods or hacking, its another to flat out be given items you didn't pay the money to rightfully own. But going after the DLC Unlockers - in my opinion - is far easier to do. Trying to go after cheaters has been a tough thing to do without damaging the modding scene in PAYDAY 2. The system should shut the whole lobby down and take them back to the Main Menu.
Meaning that lobbies will never be automatically closed mid-game, and the unlockers get caught from the start.Īnytime they swap to invalid weapons, use invalid mods & characters, start invalid contracts. So it'll only happen outside of the actual game. Think about it for a second, the game will only detect Invalid game content upon attempting to use it. So heres a thought: Why not upon the system detecting "Invalid heist, weapon, character, etc.", the system automatically closes the game lobby? (Example: It can't catch when someone uses a command to kill eveyone on the map in stealth.) But the system has worked well with detecting DLC unlockers. PAYDAY 2's anti-cheat detection systems have never REALLY been able to detect all forms of cheating.